A violet horned imp leans over an ember-lit censer in a black foundry, rendered in dense coloured engraving lines.

MISPRINT

A co-op deckbuilding semi-autobattler.

You build the plans. The press makes them real.

Build with a partner — or go it alone. Compose your line of creatures, strike, and watch the cascade play out on its own. What comes back gets pressed into the collection, and the next run starts stronger. It goes as deep as you do.

Misprint is coming to Steam. Get first access to playable demos.

Enter the run
A near-silver flooded courtyard of broken classical arches, flowers and distant water under an overcast sky.
A hard white shaft of light falls through a high window into a quiet stone chamber. A monumental guardian of bronze, stone and intricate engraved armour stands at rest within ancient masonry.
Blue-violet dusk settles over still water and a ruined lakeside colonnade lit by one amber lantern. An iridescent teal, violet and rose figure rises fluidly through an ornate cracked mirror.
A gaunt hound mottled with verdigris blooms stands in the amber water of a vaulted undercroft.
A cold blue-white figure made of fractured glass stands among warm amber mirrors, scattering coloured light across the floor.
Proof sheets hang above abandoned presses in a dark ruined print room overtaken by mineral blooms.

The strategy starts in minute ten.

Bring the friend who never made it through the rules. You won't have to teach them — they pick it up from watching what happens, and they're making real decisions inside ten minutes.

I'm Andrew. I've played card games my whole life — twenty years of them as a professional poker player. The best thing in a card game is watching a plan you built play out the way you meant it to, at a table with a friend. But you don't get to the strategy until the rules run themselves, and I'm building the one where you get there in the first ten minutes.

An immense black foundry glows around an open furnace, its wet floor reflecting ember and blue light.